|Name of Activity||Mousetrap – Problem|
|Author||Terry Greene, Merredith Portsmore, Abe Gissen|
|Keywords||Engineering Design Process, problem, research, brainstorm, mousetrap, motor, sensor|
|Grade Level||K, 1, 2, 3|
|Time||2 Hours Total|
|Brief Description||Students will use steps of the Engineering Design Process to learn about a problem; Identify the Problem, Research the Problem, Brainstorm Possible Solutions. Students will be able to describe the need for mousetraps, different type of mousetraps and possible ways to trap a mouse.
The design challenge is for the students to work as a class to design and build a mousetrap sculpture that has at least nine movable parts, which are connected together. Small groups will work on each part. Each part must use one motor and one sensor.
|Lesson Objectives:||To understand the steps of the Engineering Design Process|
|Materials Needed:||Mousetrap Game by Milton Bradley
Poster of the design process
Easel with plenty of paper for drafting
|Preparation and Set Up:||Set up the classroom for easy classroom discussion.
Make a poster of the Engineering Design Process to use as an aid.
|Umbrella Unit/Curriculum (if applicable)||Mousetrap|