Scratch Challenges!

ACTIVITY HEADER

 

 

 

Name of Activity

Scratch Challenges!

Author

Emily Taintor

Keywords

Scratch, programming, challenges, glide, walk, pattern, draw, pen, costume, 2nd grade, 1 hour

Subject

Non-LEGO

Grade Level

2

Time

1 Hour Total

Brief Description

Students will complete a series of challenges with help from STOMPers and conclude the lesson with an open-ended challenge.

Lesson Objectives:

- Familiarize students with programming

- Introduce logic in programming (if, if-else, etc.)

- Familiarize students with the Scratch program in general and get them comfortable with exploring the less obvious features of the program

Materials Needed:

- One laptop per pair of students

- Scratch on every laptop

- Projector (preferably

- Attached worksheet

Preparation and Set Up:

Get Scratch running on all the computers, set up one computer on the projector so that you can go over the potential ways to complete the challenges as a class.

Necessary Background

Limited programming experience necessary. Familiarity with Scratch is necessary to explain the process to the children.

Procedure

- Distribute worksheets to children – Have them work on the challenge worksheet challenge by challenge and go over responses as you go – Synthesize student answers into final program on the projector screen for students who didn’t get it independently

Reference 1

Scratch Programming Challenges

Challenges 1-3 Sample Programs

 Challenge1 Challenge2 Challenge3

Umbrella Unit/Curriculum (if applicable)

Scratch Programming

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