ACTIVITY HEADER

 

 

 

Name of Activity Sochi 2014 – Figure Skating
Author STOMP Minigroups
Keywords Robotics, NXT, Olympics, Sochi, ice skating, figure skating, movement
Subject NXTs
Grade Level 1, 2, 3, 4, 5
Time 1 Hour Total
Brief Description Students will program a pre-made car to move around on a “rink” like a figure skater.
Lesson Objectives: - Explore the movement options on MINDSTORMS
- Familiarize students with programming on pre-made cars
Materials Needed: NXT kits (premade cars)
Computer
Material for a rink
Optional: different colored paper for conditional programming, tape to outline a rink
Preparation and Set Up: Make NXT cars beforehand.
Set up a rink, distribute kits and cars.
Necessary Background NXT Programming (including sensors)
Building with LEGOs
Procedure - Distribute materials – Depending on the age group, introduce programming and the theme of the lesson (Olympics, Sochi, Figure Skating) to get the kids excited – Depending on the age group, decide which extensions and modifications you need in place to be at the appropriate level for the students – Have the students make their robot “figure skate” using MINDSTORMS and make their routine fit into whichever requirements you give them (e.g. +1 point for a 360, car must do a 180 every time it drives over a red block, -1 every time the car moves off the rink)
Extensions: Depending on the age group, introduce restrictions and point incentives as described above.
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