|Name of Activity||Sochi 2014 – Figure Skating|
|Keywords||Robotics, NXT, Olympics, Sochi, ice skating, figure skating, movement|
|Grade Level||1, 2, 3, 4, 5|
|Time||1 Hour Total|
|Brief Description||Students will program a pre-made car to move around on a “rink” like a figure skater.|
|Lesson Objectives:||- Explore the movement options on MINDSTORMS
- Familiarize students with programming on pre-made cars
|Materials Needed:||NXT kits (premade cars)
Material for a rink
Optional: different colored paper for conditional programming, tape to outline a rink
|Preparation and Set Up:||Make NXT cars beforehand.
Set up a rink, distribute kits and cars.
|Necessary Background||NXT Programming (including sensors)
Building with LEGOs
|Procedure||- Distribute materials – Depending on the age group, introduce programming and the theme of the lesson (Olympics, Sochi, Figure Skating) to get the kids excited – Depending on the age group, decide which extensions and modifications you need in place to be at the appropriate level for the students – Have the students make their robot “figure skate” using MINDSTORMS and make their routine fit into whichever requirements you give them (e.g. +1 point for a 360, car must do a 180 every time it drives over a red block, -1 every time the car moves off the rink)|
|Extensions:||Depending on the age group, introduce restrictions and point incentives as described above.|