Currently viewing the category: "NXTs"

ACTIVITY HEADER

Name of Activity NXT Pet Training Activity – (Intro to Touch Sensor)
Author Leticia’s Group
Keywords NXT, animal, touch sensor
Subject NXTs
Grade Level 6
Time 4+ Hours Total
Brief Description This activity is designed for 6th graders to practice “training their animal robot” by using the touch sensor. Students brainstorm tricks for animal NXT robots. The level of difficulty can vary based on their familiarity with the touch sensor and estimated to last two weeks.
Lesson Objectives: Introduce students to the touch sensor by asking them to explore its properties through different ways of training your pet dog. It would require them to go through the design process and think through the ways we train our pets and how those commands can be translated and applied to the NXT animal robotics. Important for them to think about what sort of commands they are capable of programming that would work well on the robot.
Materials Needed: LEGO NXTS
Procedure The point of this activity is to train your pet dog using touch sensors. Some of the activities could be to see what happens or how the animal robot reacts when you pet its head or tail. One of the students tasks or goals should be to be able to program their robot so that when the touch sensor is pressed once it does a command and then pressing twice it does a different command. Possible solutions for them could be to get their robots to lift and shake a hand, twirl around, potentially use their sound sensor to bark, or wag their tail.

ACTIVITY HEADER

Name of Activity Frankenstein’s Robot
Author Charlie and Laura +Devyn and Alli’s Minigroup
Keywords Frankenscience, Introduction to NXT, sensors, instructions
Subject NXTs
Grade Level 4, 5, 6, 7, 8
Time 4+ Hours Total
Brief Description Providing students “Frank” the NXT brick, and walking them through the process of making Frank functional. This activity is an intro to NXT, so instructions are there to guide students as they become comfortable with new parts. Parts should be entirely interchangeable between robots.
Lesson Objectives: Personification of sensors
Confidence in using individual sensors and motors
Ability to combine a number of simple parts to create a more complex system
Materials Needed: NXT kits
Procedure Frank the robot is broken down into several steps of building and programming. The goal is for the kids to build a fully functional robot with advanced behavior without the children feeling overwhelmed by the complexity of the project.

Frank is introduced to the children as just an NXT brick. we comment on how Frank wants to be more mobile and introduce the deigns for the legs of frank the robot

Building Instructions [Frank the robot[moters+frame]]

distribute the PDF of the instructions to the kids, and the instructions should be intuitive enough for the kids to follow along. an NXT mindstorms program should also be developed that the kids can follow along as it’s programmed ( highly recommended to code and debug before giving to the kids)

once the kids have built frank up to the point of the instructions finish at, then the kids should bring out the laptops and start programming the motors. these small steps will show the kids that programming and building are not actually two separate tasks, but opposite sides of the same coin. this also allows for multiple iterations of the engineering design process.

once the kids have finished with the motors and basic frame then the other PDF’s should be distributed.

 

 

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