|Name of Activity
||design, challenge, build catapult, launch, LEGO, not classroom tested, k-3, 4-6, 7-9, prototype, Engineering Design Process, lever, fulcrum, force, load
||Simple Machines, LEGO Building
||K, 1, 2, 3, 4, 5, 6, 7, 8, 9+
||2 Hours Total
||An design challenge in which students will design and build a catapult and see which design will launch an object the furthest. This activity can use either Lego or non-Lego pieces. *This activity is not classroom tested.*
||To apply building techniques and knowledge about levers to an activity challenge.
||Simple Machine or RCX kits
Example photos of catapults
Assortment of extra LEGO pieces, especially beams
Engineer’s Planning Sheet
Ruler (yardstick or tape measure)
|Preparation and Set Up:
||Collect necessary materials
Arrange students into groups of 2
Decide how you will distribute extra pieces and other materials
Write design requirements on the board
Find a section of the floor at least 15 feet long and put tape down on one side. Students will place their finished catapults on this line and launch the object from there, and the teacher can measure how far it has gone.
||Review three different classes of levers.
Engineering Design Process
Lever (first, second, and third class)
- Tell students that in this challenge they will be making a catapult. Explain to them what a catapult is, making sure to go into levers and its three different classes. A catapult can mean any machine that hurls a projectile. Students can use either Legos or non-Lego materials to create their catapult.
- Show students different pictures and/or videos of catapults, explaining what they do and how they work. Explain the engineering design process.
- Tell them the requirements for their catapults. Examples of requirements are:
- Must be six inches tall
- Must launch a ball at least 6 feet
- Allow the class to brainstorm different ideas for their catapult design. Have them plan out and draw their design on the engineering planning sheet.
- Distribute materials and have students start building.
- After students finish building their catapults, have them place their catapult on the line and launch an object (preferably something that will not roll, perhaps a Lego piece). Measure how far the catapult launched the object.
- After the students finish, review the activity with the class. Have them share their ideas, ask groups to explain what the hardest part of the challenge was, etc.
||Have students redesign their catapult to make it launch objects even further.
Have a class-wide competition to see whose catapult launches the furthest.