|Name of Activity||Electricity and Magnetism Challenge|
|Grade Level||4, 5, 6, 7|
|Time||1 Hour Total|
|Brief Description||(Final Project) Students must complete 3 electricity and magnetism-related challenges to earn their STOMP diplomas|
|Lesson Objectives:||-Give students a series of tasks in which they must work together and use the knowledge gained throughout the STOMP semester to illustrate what they have learned|
|Materials Needed:||-Challenge Papers (attached)
-diploma (optional – reward for completing all challenges)
for individual challenges…
-Static Electricity: balloon, paper
-Circuits: Playdoh, LEDs, 9V battery
|Preparation and Set Up:||-Put students in groups (if not already done)
-Print out a copy of each challenge for each group, and fold up the challenges so they cannot be seen
-Place all materials on table for kids to access
|Procedure||1. Hand out a copy of the first challenge to each group, and countdown to when the challenge can be opened 2. Students complete challenges and come to STOMPer when finished. If done correctly, group moves onto next challenge 3. When all challenges are completed, kids get their diploma (Note: some groups will finish before others, so its a good idea to have a “bonus challenge” in mind – we had kids build a circuit that has both parallel and series components when they were finished)|
|Umbrella Unit/Curriculum (if applicable)||Electricity and Magnetism|
|Name of Activity||Pulleys- Little Johnny and his Pet Cow|
|Keywords||Pulleys, simple machines, weighing, balancing, well|
|Grade Level||3, 4, 5, 6, 7|
|Time||1 Hour Total|
|Brief Description||Little Johnny’s pet cow has fallen down a well! You need to come up with a system of pulleys that will help little Johnny lift his cow out of the well.|
|Lesson Objectives:||Get kids to understand the idea that pulleys can both change direction of motion, and lessen the amount of force needed to lift a heavy object.|
|Materials Needed:||Lego pulleys, beams, axles, string, weights|
|Necessary Background||A basic understanding of pulleys and their uses.|
|Procedure||First have the kids try and make a wall of pulleys and show how it is easier to pull up a heavy object when using the pulleys. Then challenge the kids to build a wall of pulleys that is capable of balancing as many weights on one side with just one weight on the other side.|
|Extensions:||They can always try to balance more weights on one side and show that the more pulleys there are, the lighter the load will seem on the other side.|
|Umbrella Unit/Curriculum (if applicable)||Simple Machines|
|Name of Activity||Amusement Park Ride|
|Keywords||amusement park, ride, NXT, prototype, mechanical engineer, engineering design process, safety, constraints, build, program|
|Subject and Grade Level||NXT, 4, 5, 6, 7, 8|
|Time||2 Hours Total|
|Lesson Objectives:||- To apply building and programming techniques to a design challenge.|
|Materials Needed:||- NXT LEGO Kits.
- Computers running NXT-G MINDSTORMS software. Be sure correct firmware is downloaded onto NXTs.
- Assortment of extra LEGO pieces, people, motors, and sensors.
- Extra Pieces Request Sheet (optional).
- Engineer’s Planning Sheet and Final Design Sheet (attached, or make your own).
- Engineering Design Process visual (attached, or make your own).
- Art supplies for students to decorate and extend on their LEGO design.
- Poster and art supplies for students to make an advertisement of their ride (optional).
|Preparation and Set Up:||- Collect necessary materials.
- Photocopy worksheets.
- Arrange students into groups of 2.
- Decide how you will distribute extra pieces.
- Write design requirements on the board.
|Extensions or Modifications:||- Have students create more complex rides with more sensors and motors.
- Have students design and create an advertisement for their ride to attract customers to the amusement park.
|Sample Image 1||http://sites.tufts.edu/stompactivitydatabase/files/formidable/57_image_3.jpg|
|Sample Image 2||http://sites.tufts.edu/stompactivitydatabase/files/formidable/57_image_9.jpg|
|Sample Image 3||http://sites.tufts.edu/stompactivitydatabase/files/formidable/Amusement_park.doc|
|Sample Image 4||http://sites.tufts.edu/stompactivitydatabase/files/formidable/Building_Design_Sheet1.pdf|
|Sample Image 5||http://sites.tufts.edu/stompactivitydatabase/files/formidable/Final_Design_Sheet1.pdf|
|Name of Activity||Line Follower|
|Keywords||car, light sensor, line, follow, loops, loop, ports|
|Subject and Grade Level||NXTs, 4, 5, 6, 7, 8, 9+|
|Time||1 Hour Total|
|Lesson Objectives:||- To learn to program using light sensors
- To learn to program using loops
- To practice building with an NXT kit
|Materials Needed:||- NXT Kit
- Solid colored floor or mat
- Tape that contrasts floor or mat
- Planning and Final Design Worksheets
- Computers running MINDSTORMS NXT-G Software
|Preparation and Set Up:||- Set up a line for students car to follow
- Set up computers running NXT software
- Photocopy worksheets
- Arrange students in groups of two
- Distribute necessary materials
|Extensions or Modifications:||- Create a theme for the project such as “rounding the bases” so that the students cars have to do more than just follow a line.
- Have a challenge at the end of the line. For example, at the end of the line there is a box that the NXT car must pick up. Students must design a robotic arm to lift the box.
|Sample Image 1||http://sites.tufts.edu/stompactivitydatabase/files/formidable/60_image_2.jpg|
|Sample Image 2||http://sites.tufts.edu/stompactivitydatabase/files/formidable/60_image_3.png|
|Sample Image 3||http://sites.tufts.edu/stompactivitydatabase/files/formidable/Line-Follower.pdf|
|Sample Image 4||http://sites.tufts.edu/stompactivitydatabase/files/formidable/Building_Design_Sheet.pdf|
|Sample Image 5||http://sites.tufts.edu/stompactivitydatabase/files/formidable/Final_Design_Sheet.pdf|