Animal Mimicry

ACTIVITY HEADER

 

 

 

Name of Activity Animal Mimicry
Author STOMP
Keywords mimicry, animals, behavior, movement, adaptation, 1 Hour Total, 4-6
Subject NXTs, Simple Machines
Grade Level 4, 5, 6
Time 1 Hour Total
Brief Description This activity involves using LEGO robotics to mimic animal movements.
Lesson Objectives: To think about the different animal movements and how man has mimicked them and
used them in various applications.

To learn to use RCX/Simple Machine kits to simulate a simple controlled motion.

Materials Needed: RCX Kits/ Simple Machines Kits.

Can also be done using NXT kits.

Preparation and Set Up: Brainstorm some animal movements that man has mimicked, (example: a scissors
mimics biting and tearing of teeth), so that you can lead a classroom discussion.

You may want to bring in examples, pictures of examples or video examples.

Necessary Background Vocabulary: Adapation
Procedure 1) Discuss various animal movements. 2)  Discuss how man has mimicked certain motions and used it in various everyday tools. 3) Ask the students to use legos and motors to build a structure that mimcs an animal’s movement.

Whale Adaptations: Creature of the Sea

ACTIVITY HEADER

 

 

 

Name of Activity Whale Adaptations: Creature of the Sea
Author STOMP
Keywords design, creature, adaptation, ocean, problem-solving, sturdy structure, moving parts
Subject Non-LEGO, LEGO Building
Grade Level K, 1, 2, 3
Time 4 Hours Total
Brief Description Students will use LEGOs to design a creature that is adapted to life in the ocean.
Lesson Objectives: To apply engineering problem-solving strategies to creat a sturdy structure with LEGOs that has a least one moving part.
To demonstrate an understanding of animal adapations by designing a creature with features adapted to life in the ocean to help it breathe, eat, move, protect itself, and adjust to warm and cold temperatures.
Materials Needed: Sea Creatures Design Brainstorming sheet
Sea Creatures Design Worksheet
Our Sea Creature Paragraph planning Worksheet
LEGO kits
Preparation and Set Up: Make photocopies of worksheets.

Arrange students in groups of two.

Distribute necessary materials.

Necessary Background Vocabulary:
Adaptations
Procedure
  1. Introduce the concept of animal adaptations, with a focus on whales. (e.g., blowholes for breathing, blubber for warmth and feeding in winter, baleen teeth for eating, fins/flippers/flukes for moving though water, warm blood for keeping warm)
  2. Review different types of adaptations that would help different creatures survive in the ocean. (e.g., clam shells for protection, bird’s wings and hollow bones for flight, cat’s whiskers for feeling)
  3. Have each student fill out a sea creature adaptation brainstorming sheet.
  4. Have students get into their groups and combine ideas to make come up with a sea creature that the group wants to design. Each design should have at least one element from every group members original brainstorm.
  5. Students should complete a Sea Creature Design Worksheet as a group.
  6. Distribute kits and allow students to start building.
  7. Each student should write a paragraph describing his/her creature. They will include a name for their creature and at least 3 features that are an adaptation to life in the sea.
  8. Students will present their work to the class, demonstrating and describing all adaptations.
Reference 1 http://sites.tufts.edu/stompactivitydatabase/files/formidable/Lesson-1-Creature-of-the-Sea.pdf
Reference 2 http://sites.tufts.edu/stompactivitydatabase/files/formidable/Lesson-1-Our-Sea-Creature.pdf
Reference 3 http://sites.tufts.edu/stompactivitydatabase/files/formidable/Lesson-1-Sea-Creature-Design-Sheet.pdf
Online Reference(s) http://www.ceeo.tufts.edu/robolabatceeo–CEEOCurriculumWebsite

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