Detective- Mechanical Engineering

ACTIVITY HEADER

 

Name of Activity Detective-Mechanical Engineering
Author Kirsten Jorgensen and Hannah Garflied
Keywords rube goldberg, mechanical, simple machines, gears, inclined planes, pulley, lever, wedgem screw
Subject Simple Machines
Grade Level 4, 5
Time 1 Hour Total, 2 Hours Total
Brief Description Lesson 3 of Detective Engineer: Intro to Different Types of Engineering unit – mechanical engineering.
Lesson Objectives: -understand what mechanical engineers do and design-become familiar with the different types of simple machines

-create a rube goldberg device

Materials Needed: LEGO Simple Machines KitExtra Lego Pieces

a few NXT touch sensors

Preparation and Set Up: Arrange students in pairs with 1 simple machine kit per group
Procedure Continuation on the “Detective” Story line that we are following in this unit. Give the next part of the crime. We sent some of the shrapnel  they filtered from the last week and determined that the bomb that exploded in the museum of science was a bomb that was triggered by a button next to the bomb. There were no finger prints on the trigger. Discuss how this is possible? eventually get to Rube goldberb device because they wouldn’t be blown up if they were a distance away and triggered the bomb. What kind of engineer could build this? First we have an open discussion on mechanical engineers-what they do and why this field is different from other types of engineering–moving parts, robotics etc. What is a rube goldberg device? How do they work. Open discussion about what a simple machine is, why we use them, why they’re helpful, what the different kinds are and what their specific uses are (write on board for reference later). Project: Create a rube goldberg device with 2 different simple machines that can trigger a button (NXT touch sensor) from across the desk — has to be far enough away so they don’t blow up Give students 10-15 minutes to develop an idea and have a plan before they start. Hand out simple machines kits  after it is confirmed that they have a relatively good idea of what they are going to build and assist students as needed (how to work a gear box and how to make the certain simple machines because a lot of them have never seen how gears work) Ended up using a second week for this project so they could finish. Had pairs present their projects to the class. Had them talk about their idea and which simple machines they used.
Extensions: If they finish early, try to have them implement a 3rd simple machine. (only 1 group finished early)
Umbrella Unit/Curriculum (if applicable) Detective Engineer: Intro to Different Types of Engineering

Introduction to Simple Machines

ACTIVITY HEADER

 

 

 

Name of Activity Introduction to Simple Machines
Author STOMP
Keywords Simple Machines, Pulley, Wheel and Axle, Gears, Wedge, Inclined Plane, Lever, Screw
Subject Simple Machines
Grade Level 4, 5, 6, 7, 8
Time 1 Hour Total
Brief Description Set up an example of each type of simple machine machine at stations around the classroom. Each station should have NXT kits, or Lego/ found materials, available for students to try mimic building each machine of their own design. It is important that for each simple machine there is an example of the machine being used in the real world (this can be done with pictures at each station, or video). This will help to get them to think about their own real world examples. End with a general discussion and “show and tell” of the simple machines they made during class. If there is time also discuss how each simple machine could be improved.
Lesson Objectives: Introduce students to the seven simple machines. Prepare students for a curriculum involving building/ using simple machines.
Materials Needed: -NXT kits (for preparing examples)
-Lego simple machine kits
-real world example pictures/ videos
-Legos in classroom for students to make their own
-assorted found materials
Preparation and Set Up: Construct (out of Legos or found materials) an example of each simple machine before going into the class. Find a way to display pictures or video of a real world example of each simple machine to display at each station.
Necessary Background None
Procedure
  1. Prepare an example of each simple machine before going into the classroom
    • Note: All of the simple machines could be built with either Legos or found materials. We found that Legos worked best for building the inclined plane, wheel and axle, pulley, gear, and lever examples. We used Tetrix to demonstrate the screw and a doorstop to demonstrate the wedge.
  2. Print a picture of a real world example for each simple machine.
  3. Before going to the classroom, make sure they have enough NXT kits, assorted Legos, or found materials for students to build their own simple machine examples.
    • Consider bringing in extra supplies and Lego pieces since NXT kits don’t work extremely well for building every type of simple machine.
  4. In the classroom, introduce each simple machine and set up the examples at seven stations around the classroom. Ask them to think about (or write down) what tasks each machine could be used for, how do they make these tasks easier, and how the examples that the STOMPers built could be better.
  5. Allow students to walk around between stations and attempt to build their own version of each simple machine.
  6. Leave the last 10 minutes for students to present the examples they built and discuss the points they considered during the class time.
    • More time might be required depending on how much cleanup there is.

Catapult

ACTIVITY HEADER

 

 

 

Name of Activity Catapult
Author Kara Miranda
Keywords design, challenge, build catapult, launch, LEGO, not classroom tested, k-3, 4-6, 7-9, prototype, Engineering Design Process, lever, fulcrum, force, load
Subject Simple Machines, LEGO Building
Grade Level K, 1, 2, 3, 4, 5, 6, 7, 8, 9+
Time 2 Hours Total
Brief Description An design challenge in which students will design and build a catapult and see which design will launch an object the furthest. This activity can use either Lego or non-Lego pieces. *This activity is not classroom tested.*
Lesson Objectives: To apply building techniques and knowledge about levers to an activity challenge.
Materials Needed: Simple Machine or RCX kits
Example photos of catapults
Assortment of extra LEGO pieces, especially beams
Engineer’s Planning Sheet
Plastic spoons
Rubber bands
Tongue depressors
Glue
Tape
Ruler (yardstick or tape measure)
Preparation and Set Up: Collect necessary materials

Photocopy worksheets
Arrange students into groups of 2

Decide how you will distribute extra pieces and other materials

Write design requirements on the board

Find a section of the floor at least 15 feet long and put tape down on one side. Students will place their finished catapults on this line and launch the object from there, and the teacher can measure how far it has gone.

Necessary Background Review three different classes of levers.

Vocabulary:
Prototype
Engineering Design Process

Catapult
Lever (first, second, and third class)
Fulcrum
Force
Load

Procedure
    • Tell students that in this challenge they will be making a catapult. Explain to them what a catapult is, making sure to go into levers and its three different classes. A catapult can mean any machine that hurls a projectile. Students can use either Legos or non-Lego materials to create their catapult.
    • Show students different pictures and/or videos of catapults, explaining what they do and how they work. Explain the engineering design process.
    • Tell them the requirements for their catapults. Examples of requirements are:
    •       Must be six inches tall
    •       Must launch a ball at least 6 feet
    • Allow the class to brainstorm different ideas for their catapult design. Have them plan out and draw their design on the engineering planning sheet.
  • Distribute materials and have students start building.
    • After students finish building their catapults, have them place their catapult on the line and launch an object (preferably something that will not roll, perhaps a Lego piece). Measure how far the catapult launched the object.
  • After the students finish, review the activity with the class. Have them share their ideas, ask groups to explain what the hardest part of the challenge was, etc.
Extensions: Have students redesign their catapult to make it launch objects even further.
Have a class-wide competition to see whose catapult launches the furthest.
Reference 1 http://sites.tufts.edu/stompactivitydatabase/files/formidable/111_image_1.jpg
Reference 2 http://sites.tufts.edu/stompactivitydatabase/files/formidable/111_image_2.jpg
Reference 3 http://sites.tufts.edu/stompactivitydatabase/files/formidable/Building_Design_Sheet3.pdf

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