Sochi 2014 – Figure Skating

ACTIVITY HEADER

 

 

 

Name of Activity Sochi 2014 – Figure Skating
Author STOMP Minigroups
Keywords Robotics, NXT, Olympics, Sochi, ice skating, figure skating, movement
Subject NXTs
Grade Level 1, 2, 3, 4, 5
Time 1 Hour Total
Brief Description Students will program a pre-made car to move around on a “rink” like a figure skater.
Lesson Objectives: - Explore the movement options on MINDSTORMS
- Familiarize students with programming on pre-made cars
Materials Needed: NXT kits (premade cars)
Computer
Material for a rink
Optional: different colored paper for conditional programming, tape to outline a rink
Preparation and Set Up: Make NXT cars beforehand.
Set up a rink, distribute kits and cars.
Necessary Background NXT Programming (including sensors)
Building with LEGOs
Procedure - Distribute materials – Depending on the age group, introduce programming and the theme of the lesson (Olympics, Sochi, Figure Skating) to get the kids excited – Depending on the age group, decide which extensions and modifications you need in place to be at the appropriate level for the students – Have the students make their robot “figure skate” using MINDSTORMS and make their routine fit into whichever requirements you give them (e.g. +1 point for a 360, car must do a 180 every time it drives over a red block, -1 every time the car moves off the rink)
Extensions: Depending on the age group, introduce restrictions and point incentives as described above.

Animal Mimicry

ACTIVITY HEADER

 

 

 

Name of Activity Animal Mimicry
Author STOMP
Keywords mimicry, animals, behavior, movement, adaptation, 1 Hour Total, 4-6
Subject NXTs, Simple Machines
Grade Level 4, 5, 6
Time 1 Hour Total
Brief Description This activity involves using LEGO robotics to mimic animal movements.
Lesson Objectives: To think about the different animal movements and how man has mimicked them and
used them in various applications.

To learn to use RCX/Simple Machine kits to simulate a simple controlled motion.

Materials Needed: RCX Kits/ Simple Machines Kits.

Can also be done using NXT kits.

Preparation and Set Up: Brainstorm some animal movements that man has mimicked, (example: a scissors
mimics biting and tearing of teeth), so that you can lead a classroom discussion.

You may want to bring in examples, pictures of examples or video examples.

Necessary Background Vocabulary: Adapation
Procedure 1) Discuss various animal movements. 2)  Discuss how man has mimicked certain motions and used it in various everyday tools. 3) Ask the students to use legos and motors to build a structure that mimcs an animal’s movement.

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