As developers on the Trails Forward project, we are very excited to explore the research and practice of using simulation design to provide unique learning opportunities. Working on a complex, multiplayer simulation that both runs quickly and looks appealing will test the programming and design skills of our team, the abilities of the software libraries we use, and the current best practices of educational technology creation and use. An exciting project for us as developers and researchers, we want the result of our work, and the work of those before us, to be widely accessible. In part, accessible means that the we will prioritize design along with function in menus, game text and images, and other user-facing facets of the game. We consider ourselves lucky to have a talented UX team member to make sure that we never lose sight of this goal. Existing code, design documents, and play testing analysis make for a nice foundation from which to move forward, and we are grateful for all of the thought and effort that has been given to the project so far. We look forward to expanding the existing codebase into a complete simulation that will encourage players to think about their interactions with others in the game environment and the world around them.