“Games to Teach and Games to Test: Developing and Assessing Innovation”
Presented By: David Williamson Shaffer, Professor of Educational Psychology and Curriculum and Instruction, University of Wisconsin-Madison
Monday, October 3, 2011 from 4:30 p.m. – 5:30 p.m.
Abstract: In this session, Professor David Williamson Shaffer from the University of Wisconsin looks at innovative thinking: what makes it unique, and how we can teach it and measure it using computer games. Based on over two decades of research and development, Dr. Shaffer presents a perspective on learning and assessment suited to the global economy of the 21st Century and the realities of modern work and education in a knowledge society.
Bio: Before coming to the University of Wisconsin, Dr. Shaffer taught grades 4-12 in the United States and abroad, including two years working with the Asian Development Bank and US Peace Corps in Nepal. His M.S. and Ph.D. are from the Media Laboratory at the Massachusetts Institute of Technology, and he taught in the Technology and Education Program at the Harvard Graduate School of Education.
Dr. Shaffer studies how new technologies change the way people think and learn. His particular area of interest is in the development of epistemic games: computer and video games in which players become professionals to develop innovative and creative ways of thinking.