So, we are approaching the end of the term; time for us to think in larger themes, talk in generalities, draw some conclusions.
Let’s begin where we ended. Tuesday we addressed narrative and genre. These are obviously linked, though distinct areas. As I indicated in the lecture, they exist at both the levels of form and content. As content, they are amenable to analysis vis-a-vis media (form). As such, we can begin to think about how content connects with/is facilitated by/activates form.
Thus, in this article that I mentioned in class, we see the recent rise of a particular narrative device in porn (incest). While a narrative device (an excuse for/way of packaging sex), it serves as a sub-genre within the porn genre–itself a certain genre of media content. The media touched by this genre include film, anime, comics, and fiction (at a minimum). Whether the narrative occurs identically or operates equally well in all (media forms) is an empirical question (i.e. a matter for investigation and demonstration).
Okay, now that we have the sex out of the way, let’s think a bit more about how narrative and genre fit where we’ve come from and where we are heading.
You know the basic parameters at this point: we began with the question of “reality” and how reality is represented. The mediations (i.e. the media through which reality is passed and the way that reality is presented by media) can be various, as can the angles by which we inspect and evaluate them; so, too, the interpretations of their activity and effect. The outer limit of this discursive thread is the fabrication of reality.
This theme was introduced in innocence, we could say, with the notion that flames created flickering shadow-images on a wall, reflecting unintentional distortions in our minds. We then discussed how the rise (particularly in this past election cycle) of intentional distortions (i.e. “fake news”) were fed through various media to conjure an “alternative set of facts” or an “alternative reality”. Some of this was simply a discussion of content, however, the way that media operate (i.e. its ontology) also had impacts on how knowledge was transmitted and received. Hence, media had a role in social outcome.
The final step in this fabrication of reality is fleshed out in the work of Baudrillard (one of our readings this week and a point of lecture/discussion in our coming class). The notion we are particularly interested in is “simulation”. His idea, in a nutshell, is that something is created from nothing–a fiction is brought to life as a real thing, upon which other real things (thoughts, rules, human action, etc.) occur. As evidence, we spoke briefly of Disneyland and the book/film/now TV show Westworld. The Matrix is a perfect example of Baudrillard’s concept of “simulacrum” (the thing conjured from whole cloth that takes on a reality all its own)–for those of you familiar with the movie).
While The Matrix is a film and Westworld is a TV show, these are not the only examples. Most common in our everyday lives is “Reality TV”–a perfect example of how a thing that once was nothing more than a logline on a piece of paper, pitched in a production company boardroom, came to take on a life of its own. Producers, directors, cameramen and sound engineers, scriptwriters, caterers, publicists (and more) all assume roles in bringing a story to life. Something actual, in short, is conjured from nothing. Ideas take shape in words and actions, conducted by actual people and communicated to others as if they were real.
There is one more point that should not be lost in our journey from the cave to Disneyland. It is the major role that narrative plays in giving shape to human activity. We have spoken a bit about this in the previous class and, without overstating its relevance, please think about how the tropes of communication and the rhetorical forms that we have developed over the centuries end up shaping the what and how of mediation. Within our communication shorthand (for each medium) are certain fixed, culturally-biased, socially significant “devices” that lead to social outcomes. Some of these are shaped by the medium itself; some are determined by genre; some take the form of narrative. All possess a certain structure and generate certain rules and expectations (depending on these elements of medium, genre and narrative).
So, where does this leave us, as we try to draw to a close?
Think, if you will, about this line from the cave to Disneyland, of representation of reality to actual embodiment of fiction. Think, if you will, of where, in your everyday lives, you see this evolution in representation and reality. Think, as well, of the role of media/mediation. Finally, think of what the consequences of this development have been; where it/they may lead us; by what process(es) and with what effect(s).