Check out the following article, which is an interesting combination of two topics we explore in the lecture on aggression: the effects of violent media and the frustration-aggression model.
In the studies described, the researchers find evidence for the idea that playing video games can be frustrating, and that this experience plays just as much a role in producing subsequent aggression as does the violent content of the media itself (since they find the effects for both violent and non-violent games).
What do you think? Do you find their conclusions persuasive? Moreover, what do you think about the creative DV used here to operationally define aggressive behavior?