Background: The Owl Head project addresses the immersive experience in virtual reality (VR) headsets, specifically exploring the concept of remapping point-of-view (POV) movements. Traditionally, VR headsets synchronize the displayed world with the user’s head movements, but Owl Head introduces a novel approach. The project investigates the impact of remapping, wherein the POV moves at a different speed than the user’s head movements. This concept aims to optimize efficiency in scenarios like combat situations where quick reactions are crucial.
Project goal: In Project Owl Head we create virtual reality programs that are designed to expand a person’s effective field of vision, allowing them to see further than their eyes normally could. Last semester we made great progress building our vision expansion system (boosting a person’s effective VR FOV by 50-60 percent) and we worked to make a simulation to test our visual augmentations. This semester is exciting as we will be going forward with testing on real users, recording data and reviewing our system. This semester will be very test/research heavy but by next semester we hope to finish our tests and begin working on a version that works in real life!
Focus areas: virtual reality, cognitive adaptability, user experience, robotics, spatial compression, robotics, immersive technology
