Background: The Owl Head project addresses the immersive experience in virtual reality (VR) headsets, specifically exploring the concept of remapping point-of-view (POV) movements. Traditionally, VR headsets synchronize the displayed world with the user’s head movements, but Owl Head introduces a novel approach. The project investigates the impact of remapping, wherein the POV moves at a different speed than the user’s head movements. This concept aims to optimize efficiency in scenarios like combat situations where quick reactions are crucial.
Project goal: The primary goal of Owl Head is to determine the adaptability of users to remapped POV movements in VR. By experimenting with scenarios like combat against invading robots, the project seeks to understand if users can effectively and efficiently navigate virtual environments when the POV moves at a speed different from their head movements. Additionally, the project explores the potential benefits of compressing the visual space presented to each POV, pushing the boundaries of users’ perceptual adaptability.
Focus areas: virtual reality, cognitive adaptability, user experience, robotics, spatial compression, robotics, immersive technology
![](https://sites.tufts.edu/idea/files/2024/01/Oculus-Quest-64GB-VR-Headset_a6a36ea2-3356-4999-8730-498e5ad225fa_2.68a36a95313362add36073f6ff17d9d4-1024x576.jpg)
Are you interested in joining the Owl Head team? Contact Joshmi or Yahav from the About page.