Author: Jennifer E. Sheppard

Boston Event: Drinking About Museums at the Well-B Innovation Center

Boston Event: Drinking About Museums at the Well-B Innovation Center

If you don’t yet have Galentine’s Day plans (or Palentine’s Day, gender aside), the Drinking About Museums: Boston group will gather at the Well-B Innovation Center for a tour of their exhibit space and then go for dinner and drinks this Thursday, February 13. What: 

Building belonging at the MFA with free memberships

Building belonging at the MFA with free memberships

When I went to the MFA Boston Hanukkah party this past Wednesday, I wasn’t expecting to walk away with a free membership. I have an MFA membership now. Go figure. I didn’t complete a scavenger hunt for the privilege or win any sort of raffle. 

Thinking about design thinking

Thinking about design thinking

I’ve had some exposure to design thinking both professionally and as a student but it has always involved developing a usable product, either physical or digital. It wasn’t until I attended a session at the 2019 NEMA Annual Conference that I realized its potential for programming purposes. In hindsight, that’s an absolute “duh!”

In a session titled Using Design Thinking to Solve Problems Throughout the Museum, Sherlock Terry, Trish Palao, and Jennifer Rickards of the Montshire Museum of Science shared examples of using design thinking for a range of projects including exhibit design, operational challenges, and event planning. They introduced the room to the basics of design thinking, walked attendees through the steps in three Montshire use cases, and then we had the chance to practice it ourselves. (Hands-on learning – my favorite!)

The idea behind design thinking is that it is a human-centered approach. It’s flexible, iterative, and, as most design thinking proponents will tell you, usable by most anyone. It’s not exclusive to people who identify as designers professionally or as a hobby. I’d wager many professionals follow the process intuitively, but may not hit each stage.

The typical order for the five stages is as follows:

The stages can happen in order, out of order, and repeat as many times as the project requires. Understand your users from their perspective, clearly define what it is they need, brainstorm ways to help, and do a practice run (or three) to see if the project achieves what you hope it will.

This graphic from the Interaction Design Foundation illustrates the cyclical nature of the process:

Copyright holder: Interaction Design Foundation. Copyright terms and license: CC BY-NC-SA 3.0

Design thinking’s focus on user needs and flexibility makes it the perfect multipurpose tool for just about any challenge we might encounter in museum work. As our work is entirely for the sake of our visitors, if our project doesn’t work for the people we serve, it doesn’t work at all – no matter how cool or innovative we think it might be.

If you’re new to design thinking, here are a few helpful tips I’ve learned courtesy of both Montshire staff and the Tufts digital media course:

  1. Enter the process with a well-defined goal to guide you. Our broad goal for the practice scenario in the NEMA2019 session was “How can our museum better engage teens?”
  2. There are multiple ways to think of the problem you are defining – without thinking of it as a problem. Consider it a “job to be done” or build a challenge statement. Montshire staff gave us this template for a challenge statement:
    • How might we [theme goal] in order to [broad goal] considering that [key consideration #1] and [key consideration #2].
    • Example: “How might we train staff in order to better engage teens considering that staff may have little knowledge and/or negative impressions of that age group?”
  3. When brainstorming, go big and broad. Montshire staff came up with 40 ideas during their ideate stages! The idea isn’t to have 40 winners, but to spit out anything that comes to mind. Ideas which might seem totally bizarre or unattainable may have just the right kernel of inspiration.
    • Post-its are your friends here: use one post-it per idea and then group them into themes.
  4. Prototypes don’t have to be physical. Develop the prototype that fits your goal – if you’re designing a program, this might be a lesson plan, a discussion prompt, a question on a sign, a game, a worksheet, whatever. Whatever format lets you test if users are getting what they need is the right format.

Here are some additional resources on design thinking and design thinking in museums:

What uses have you gotten out of design thinking? We’d love to hear your experience in the comments!

Indigenous Peoples’ Day at Boston-area museums

Indigenous Peoples’ Day at Boston-area museums

First, we’d like to start with a land acknowledgement for Tufts University that we are grateful to borrow from an article in the Tufts Daily: Tufts University’s Medford campus is located on Wôpanâak (Wampanoag) and Massachusett traditional territory. Tufts’ Walnut Hill was once one of the 

Boston events for museum professionals this week

Boston events for museum professionals this week

Hello friends and happy Monday! We have details of two events happening this week for museum professionals to share with you. One is happening tomorrow, Tuesday, October 1, and the other on Wednesday, October 2. Both events are FREE but do require advance registration. Using 

Three more years until a new definition

Three more years until a new definition

A man wearing glasses leans over a look, looking closely at something he is pointing at

We return to the question, “What is a museum?” this week but, instead of doodles by summer campers, we have the perspectives of the International Council of Museums community. A new museum definition was up for a vote at ICOM’s 25th General Conference in Kyoto, Japan this past weekend. The museum community polarized into two strongly for- and anti-new definition camps and, without a consensus, the Extraordinary General Assembly voted to… vote later.

The current ICOM museum definition, which has not changed much in decades and is likely familiar to most museum professionals, is as follows:

A museum is a non-profit, permanent institution in the service of society and its development, open to the public, which acquires, conserves, researches, communicates and exhibits the tangible and intangible heritage of humanity and its environment for the purposes of education, study and enjoyment.

Current definition from ICOM Statutes, adopted by the 22nd General Assembly on 24 August, 2007

The new definition, which split opinions worldwide, focuses less on the “what” and more on the “how” and “why” of museums. It references hot topics such as diversity, equity, accessibility, and inclusion, and pushes the idea of a museum ever closer to forum than temple:

Museums are democratising, inclusive and polyphonic spaces for critical dialogue about the pasts and the futures. Acknowledging and addressing the conflicts and challenges of the present, they hold artefacts and specimens in trust for society, safeguard diverse memories for future generations and guarantee equal rights and equal access to heritage for all people.

Museums are not for profit. They are participatory and transparent, and work in active partnership with and for diverse communities to collect, preserve, research, interpret, exhibit, and enhance understandings of the world, aiming to contribute to human dignity and social justice, global equality and planetary wellbeing.

new alternative museum definition selected by the Executive Board of ICOM on July 2019

I find my own opinions on this definition are split; I am drawn to the prioritizing of working with and for all people, but the ideas in it are disorganized. The editor in me wants something more concise! François Mairesse, a French professor and museum professional who resigned from the ICOM committee in charge of developing the new definition, shared a similar sentiment with The Art Newspaper, saying, “A definition is a simple and precise sentence characterizing an object, and this is not a definition but a statement of fashionable values, much too complicated and partly aberrant.” He went on to say that the new definition was exclusionary to existing museums who do not match or would have difficulty adapting to it, adding, “It would be disastrous to impose only one type of museum.”

For me, this second part of Mairesse’s argument has no legs. The practical difference between the current and new definitions is the exclusion of the word education and the inclusion of voices outside of museum staff and leadership. Words and phrases such as democratising [sic], polyphonic, participatory, and critical dialogue mark the strongest change in how a museum who adheres to the new definition might operate. The rest – basic ideas on collecting, conserving, researching, interpreting (and can’t interpretation include education, anyways?), and exhibiting objects and ideas that tell the story of humanity for humanity – remains the same, albeit with loftier goals of benefiting “planetary wellbeing.”

Is that not what we, the museum community, should be striving for? To continue our work with care and further engage the communities we serve – to share the responsibilities of authority, expertise, and meaning-making? Just because the undertaking may prove challenging for “traditional” museums (Mairesse cited the Louvre, for example), doesn’t mean it shouldn’t be done.

I am curious to see where the definition goes from here, as the vote postponement passed by the Extraordinary General Assembly means that ICOM will have another three years to refine a new definition before it comes up for a vote at the next General Conference. My hope is for something more succinct that keeps the participatory spirit. I expect the topic will be up for fresh debate in many Tufts Museum Studies courses (as well as in programs and institutions globally). What do you think, Tufts Museum Studies Blog readers, how should the definition change between now and 2022?

If you’d like some inspiration, or just a look at the ideas of others, ICOM collected 269 submissions for the Committee on Museum Definition, Prospects and Potentials (MDPP, 2017-2019) to reference as they were coming up with the new definition. Are there any that strike closest to what you think should guide the museums of today? We welcome your thoughts in the comments!