Recent Posts

Accuracy vs. Authenticity in Slave Quarters — Reflections and A Call To Action

Accuracy vs. Authenticity in Slave Quarters — Reflections and A Call To Action

On Friday, October 10, I had the unusual privilege of spending the night in the slave quarters of the Royall House and Slave Quarters in Medford, MA as a part of The Slave Dwelling Project, organized by Joseph McGill. This project is intended in part 

Museums in the News

Museums in the News

Greetings! Welcome to Museums in the News. Through this column, I hope to help all of us be a little more informed and aware of the general “buzz” of the museum industry, as it is covered in mainstream news outlets. I’ll pull together a handful 

What I did… right after my summer vacation

What I did… right after my summer vacation

At the start of the semester, I did something I had never done before. I wrote my first computer game, and submitted it to my first virtual game jam. A game jam is a gathering of game developers working on games collaboratively or competitively — they are often held as all-night sessions in person, but they can also run for a longer period of time online, often a few weeks. I was because I have several friends who are game designers or otherwise active in the gaming industry, and for weeks, I had been hearing about a social media explosion called “gamergate.” Essentially, there has been a growing trend in video game culture for audiences to demand better representation of their own diversity and humanity in the games they play. A vocal and violent portion of the demographic that has stereotypically been thought of as the video game audience (white teenage boys and adult men who act like teenagers) object to these efforts. According to them, women, queer people, trans people, people of color, people who are interested in experimental game ideas, and more are “ruining” video games. A friend of mine decided to respond by running a jam called “Ruin Jam” dedicated to “celebrating the nonexistent demise of video games” — responding to the hatred with irreverence and creativity.

A whopping eighty-two games were created and submitted for Ruin Jam! I am very happy for my friend Caelyn, who ran it — it was the first jam she has run and promoted herself — and for those of us who participated, who included neophytes like me and experienced game designers. My game is just a preview of a full-length game I hope to write some day, but I’m pleased with it. I drew from a topic I explored in a paper for Material Culture class last semester, using personal objects to mitigate or sit with the fear of being forgotten. The excerpt of my game deals with a young family commissioning a set of lockets. You can play it here.

So, what’s this doing in my Wider World column, where I write about ways we as museum students can look at museums from diverse viewpoints?

There are several reasons I’m writing about this experience here:

– Games in museums are hot right now! I probably don’t have to tell you that, between the online Gaming in Education conference last week and today’s Lunch with NEMA about mobile games.

– I want to tell you about the game writing tool I used, because you may want to use it yourself! Twine is an open-source tool for writing text-based games, and you don’t need any coding knowledge to get started. You’re not going to create a blockbuster museum app on Twine, but you might create a simple choose-your-own-adventure story for your museum’s website or blog.

– The experience of the game jam was excellent. Some museums are already tapping into creative subcultures, whether it’s by hosting art nights or maker fairs. As inclusive as these events are intended to be, they are often only going to get to small niches of people… after participating in a loosely organized creative event like this one, I’m inclined to believe that’s an argument to have more creative subculture events (online, in museums, wherever!), not fewer. We need diversity and flexibility in order to reach people. I will probably develop my thoughts on creative subculture events at museums in another post, but hopefully, this post has gotten you thinking a little about the topic as well.

Panel Discussion this Tuesday at the Mary Baker Eddy Library

Panel Discussion this Tuesday at the Mary Baker Eddy Library

Student Marie Palladino sent this announcement in. Thanks, Marie! — A Panel Discussion and Presentation — ARCHIVAL ACCESS ONLINE: THE PROMISE, THE PROBLEMS, THE PAYOFF TUESDAY, SEPTEMBER 23 @ 6:30 PM AT THE MARY BAKER EDDY LIBRARY 200 MASSACHUSETTS AVE., BOSTON | MBELIBRARY.ORG A panel 

Behind the velvet rope: Revealing process with museum tours and programs — guest post by instructor Ken Turino

Behind the velvet rope: Revealing process with museum tours and programs — guest post by instructor Ken Turino

Tufts Instructor Ken Turino passed along this article he published last month on Public History Commons. Public History Commons Editor’s Note: In “What I’ve Learned Along the Way: A Public Historian’s Intellectual Odyssey,” outgoing NCPH President Bob Weyeneth issued a call to action to public historians to 

The deadline for NEMA scholarships is September 19!

The deadline for NEMA scholarships is September 19!


Don’t delay – the deadline for scholarships is fast approaching!

NEMA is pleased to offer several scholarship and fellowship opportunities to make the annual conference more financially accessible. Scholarship awards support travel, lodging, and three-day registration for individual members of NEMA and employees of NEMA institutional members.

The deadline for all scholarship programs is September 19, 2014.

Only one application is necessary to apply for all scholarships and fellowships. Note: Individual opportunities have slightly differing requirements in the essay portion of the application.

You will be notified of the final award decisions in early October. In the event that your application is unsuccessful, you may still register at the early-bird rate at any time before conference.

Click here for complete details including a scholarship application form.